![]() ![]() I had to up the Bitrate else there are very noticeable mild-moderate-slightly severe macro-blocking alongside numbed details within the frames. Plus, 4K contains four times more pixels than 1080p. Simple, Bink loves to add a lot of compression noise. 120FPS is possible but will not be worked on due to the amount of time and space required. Also, by allocating a perfect bitrate rather than the defined bitrate being everywhere in v1.0, the file sizes are being slightly lower than v1.0.Īlso what is now new, but will not be worked on until the remastering process has been 100% completed, is the 60FPS support for FMVs and Pre-Rendered Cutscenes. This is now being superseded with v2.0/v2.1. What is new is that the AI model now used is providing better frame results than what was delivered in v1.0. This was easy to do as they were clearly labelled with their filename and their track number. When I have successfully upscaled the cutscenes to 4K and converted to Bink, I have mixed the audio tracks from his mod into these upscales. This is where N12734's mod comes into play. From there, I was able to start the remastering process. ![]() Thanks to the tool, these have been organised nicely, into chapter folders. Using GreenThumb2's Cutscene Extraction Tool, I have been able to extract the WMPs. By carefully fragmenting each section of a FMV and Pre-Rendered Cutscenes into sequences, so that each sequence can be upscaled with the best results that can be achieved. Overview By using AI upscaling software, I have practically remastered the FMVs and Pre-Rendered Cutscenes of Final Fantasy XIII. ![]()
0 Comments
Leave a Reply. |